![]() You will find many things by exploring the region. With these there are still more to look at, the map is massive with tons of loots and chests. Keep this map as your navigation to locate them all. ![]() Some of them are easy to access while some are hidden in high-rise buildings. You can use the below image to find all the weapons boxes scattered around the map. So when you are moving around beware of the snipers in your path. These are the enemies you will have to watch out for. EFT Custom Map Sniper & Scavs LocationsĪnother important thing is knowing where are the Scav’s and Snipers on Escape from Tarkov Customs Maps. So if you are unable to find one place you can travel to the second one. These two are the possible spawn location of Reshala. The bosses mostly sit in the center area of the map. You can plan your way depending on your load-out type. There are two spots in the Custom Map you will find bosses. Traveling to the center is a long journey. Here there are more spawn locations at the south end corner, so if you are here plan your way well again it is another corner of the map. The above Custom Map Screenshot features the far east corner. There are 10 Spawn points which are pretty far from the middle but not from the extraction points. ![]() The above image shows Custom Maps West Spawn Locations. These are two common corners of Customs Map, and from here you will begin your journey to complete challenges. You can either spawn on the west or east of the map. ![]() Which are the nearby PMC Spawn, loot spots, bosses, etc. Your landing spot or spawn location is highly important because this is where you will decide where to go. The above map screenshot shows all the exaction points click on the link to view a bigger version of the image. So once you are done with your challenges you can head to the extraction point to complete your game. This does sound easy to reach them all, but it is necessary to know where are they located. Here.There are around twenty-two extraction points in Escape From Tarkov Customs Map 2023. I posted a bunch of videos of my process on my Youtube page too. For this project I used 5636 screenshots as reference. It would help a lot with placement of vehicles and various debris. I WISH there was a way to see the map from a birdseye perspective. I seperate the map into parts and work from building to building / compound to compound. That way I dont have to remake that object & because it's using the same mesh data Blender will end up using less memory which makes life a bit easier when you have a scene with thousands of objects. I save all objects that I know will be repeated into an asset library. Apply that logic to everything and most stuff will look accurate. I dont know exactly what height certain items are but 99% of all 3d modelers go off of real life scale so you could guess that the BSG modelers use the average height of a door for all of their doors etc. I make rough blockouts of the areas I am going to make and try to get the height as accurate as I can based off of other nearby items and the human model. At that point I know that the map has about the correct scale & lock that in. I use the in-game map as the main reference for the building footprint/shape so first I place a human model with the avg height of an IRL male in the scene and resize the map object until the human model looks like it can fit through a door for example. Regarding content flairsĭude how do you make these? Are you modeling 3d mock ups and carefully hand placing them based on other maps or using some tool in the game to view from birds eye perspective as reference? Your workflow interests me lmao Moderator decisions are final, please respect the moderator team and their actions. Make sure to follow the guidelines outlined in the Reddiquette for a more pleasant experience. Recent News Official LinksĪs well as the above rules, the Reddit Content Policy is in place as well - please familiarize yourself with this. Please make sure to follow the rules noted below in the side bar. This is an unofficial, community-run subreddit. Escape from Tarkov is a hardcore and realistic online first-person action RPG/Simulator with MMO features and a story-driven walkthrough currently in development by Battlestate Games.
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